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AI Insights · Timothy · July 2025

Top Slime Games on iOS in France: Q2 2025 Performance

Discover the performance trends of the top slime games on iOS in France during Q2 2025, with insights into downloads, revenue, and active users.

Top Slime Games on iOS in France: Q2 2025 Performance

In the second quarter of 2025, the performance of the top slime games on iOS in France showcased a variety of trends across downloads, revenue, and active users, according to Sensor Tower data.

PlaySlime:Slime Simulator Game from Slime Simulator Studio saw its weekly revenue peaking at around $1K in early May, with a slight decline towards the end of the quarter. Weekly downloads initially surpassed 1K in mid-April but tapered off to below 300 by late June. The app maintained a robust active user base, starting at approximately 13.3K and ending the quarter at about 12K.

Super Big Slime: Black Hole 3D by Supercent, Inc. experienced modest weekly revenue fluctuations, reaching a high of $67 in late March. Downloads were relatively stable, with a dip in early June but recovering slightly by the end of the quarter. Active users remained consistent, hovering around 2.5K to 3K.

Super Slime Simulator from Dramaton LTD recorded no revenue during the quarter. However, downloads showed a significant increase to 843 in late May. Active user numbers decreased from 897 at the start to 597 by the end of June.

Bruno - My Talking Slime Pet, also by Dramaton LTD, did not generate revenue but had a noticeable peak in downloads, reaching 453 in late May. The active user base was relatively stable, with slight fluctuations around the 10K mark.

Magic Fluids Lite by Mad Scientist showed no revenue but experienced a surge in downloads to 347 in mid-June. Active users increased significantly, peaking at 564 in late June.

For more detailed insights, visit Sensor Tower's website to explore the full data.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025